

- #SET UP QUAKESPASM FOR MAC 64 BIT#
- #SET UP QUAKESPASM FOR MAC MOD#
- #SET UP QUAKESPASM FOR MAC TRIAL#
- #SET UP QUAKESPASM FOR MAC ZIP#
- #SET UP QUAKESPASM FOR MAC DOWNLOAD#
There is a natural balance between helping players and getting satisfaction from it. I didn't include zone and heapsizes simple because I didn't need them, the game/mod ran flawlessly without them.ītw, I love helping Quakers. Truth told I haven't allocated memory to a quake engine/client in ages,as IIRC most newer engines and clients dynamically just grab whats needed,as needed.
#SET UP QUAKESPASM FOR MAC MOD#
The mod loaded fine and played fine so far so good.

Once it happens I'll try to post reminders in the various release threads.While this might be true for others, in my experience (extremely limited with RRC), heapsize and zone was not required. The quakespasm stable release should be happening sometime in the next couple of weeks. The shortcut is missing “-heapsize 256000 -zone 4096”, without which the mod won’t work I wouldn’t even bother suggesting the 64-bit binary, there’s no real benefit and it’s another thing that can go wrong if the user’s OS isn’t 64-bit. Mindf!3ldzX, Thanks for making that newbie-friendly tutorial in post #25. If you do that and it still doesnt work then post the new error that appears. Just follow the steps Minds posted and you'll be fine. I'm guessing that Darkplaces is able to find it because LordHavoc included some additional folder searching capacities. As Mind's says, this sounds like a problem with your folder structure since the engine simply cannot find the data. Lentmain - this isn't an attack against you, I hope you can resolve the problem and have fun with the pack. I could raise that to 55% if I really wanted to, but the return from the extra effort required would be negligible.
#SET UP QUAKESPASM FOR MAC DOWNLOAD#
Maybe 50% of people who download it will play it. Would it be great if things were easier and people could get playing with less fuss and technical knowledge? YES!ĭo I want to put myself through the post release QA process.
#SET UP QUAKESPASM FOR MAC ZIP#
My favorite ones are those asking me what to do with a zip file. Over the years I've had emails that defy belief when it comes to a lack of common sense and refusal to read the documentation, posts in reply to their posts, direct emails saying categorically what to do, instant messages sent in real time to baby walk them through and so on. No matter how easy you make something to do it is almost always wasted effort. I didn't see all the posts until now, sorry.Īnd it seems like following Minds' instruction will get you up and running easily enough.Īs to the preferred installation being a single button click, yes that'd be great. This has nothing to do with config files, Quake's version, your Windows installation or anything else really. the issue is really quite simple but if you haven't had to mess with the problem in a while it can be a bit challenging" " The message you get indicates that the engine cannot find the pak0.pak and pak1.pak files.

I'll reiterate what Baker posted about this very same thing 3 1/2 years ago: if I simply double click on the Quakespasm executable, no command line options, it throws the exact error message lentmain is posting about. " You must have the registered version to use modified games." pak files(both pak0 and pak1) from my id1 directory.įirst, If I double click my Quakespasm Windows shortcut I created that has the rrp command line options of: " -game rrp -heapsize 256000 -zone 4096" Quakespasm reports: I'm don't mean to impede your release cycle, but it would help me those with similar setups to myself, and it would be nice to see some sort of ICS insurance at work.Here's what I found from my own setup trying to duplicate his problem( "W_LoadWadFile couldn't load gfx.wad"). Virtual Router also shows currently connected clients as well, though that feature isn't really needed. This is literally the "pause" and "continue" features being asked for. And then another one that automatically times out. For my own particular setup, I made a batch file that runs macshift off a list of macs after I hit the 'enter' key. It might be easier for you to just implement icsmanager, but it's always nice to look at other things I guess.
#SET UP QUAKESPASM FOR MAC 64 BIT#
It includes some new features, important fixes, and aims for portability and 64 bit correctness. QuakeSpasm is a Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. While that application I linked to works fairly well, you could also look at Virtual Router and see how it handles it (in a completely different way that I have no idea what it's doing): A modern, cross-platform Quake game engine based on FitzQuake. I had a lot of fun with it, so I have to admit not having MACycle work off the bat sort gave me some experience in doing automated tasks.
#SET UP QUAKESPASM FOR MAC TRIAL#
I learned the process of creating a batch script by reading various sources and then by trial and error, testing on my machine. I'm a web designer and dabble a lot with PHP and mostly markups (HTML, CSS, etc) and Photoshop.
